Posts:

In an effort to get a working Zombie Jack build in the hands of others, this week I improved the options screen and added some video options. I’ve added all common resolutions, and if I missed any I’ll just add them in later. But if you have any feedback regarding odd display sizes, feel free to mention it on the discord.

I took a little break this week from working on Zombie Jack to give the website a slight update. It’s still early days, but I felt like showing off a little bit of ZJ gameplay in the form of a video banner.

Next on the ZJ to-do list is to fix some bugs, yay, and add a Power Swing ability. I’m still striving to get a playable version of the game out there as soon as possible. So. Much. To. Do.

It’s been a while since my last video and I decided to give you all a quick update on what I’ve been working on the past couple of weeks.

I am very excited and happy to announce that the Zombie Jack Steam store page is now live! You are now able to check it out and your wishlist. It fills me with tremendous joy to finally have a presence on Steam. Now comes the hard part – finishing the game.

The Rustbox Games official Discord server is here! If you’d like to stay in the know, follow the development of Zombie Jack, or just hang out, you can find us on our Discord.

I’ve been quiet as of late. But that is only because I don’t want to jinx the momentum I’ve created. Maintaining steady progress has always been difficult. I’ve tried many things including a video blog series, which I really enjoyed doing but cost lots of time and effort that would have been better spent on game development. I would like to revisit and restart my video blogs again in the future, but just for the moment I’ve put away my Trello boards and I’ve reverted to what worked for me. A single sticky note is all that I keep on my desktop that says nothing except the very next goal.

This method just works for me. It removes the fear and overwhelming feelings by making the next baby step clear and simple. I’m a very easily distracted person and I found putting all tasks in front of myself meant that I did a lot of work but got nothing done. All I care about is my next task and the ultimate goal of getting the game to a playable state for early access on steam.

This week I finished giving the AI the ability to break down fences when there are no paths to players, gave each character a hurt and death face, and created a GAME OVER screen, seen above.

I use git for my version control which also keeps a nice little diary of what I’ve done each week. So what I will do is update my blog more frequently with some of what these logs have recorded. 🙂 I hope everyone is doing well. This year was rough. 🤞 Here is to a better and more productive 2022.

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