Posts:

Fellow survivors! In an effort to improve player clarity and presence on screen, I present to you all. Hats! There are currently four individual hats to choose from. Got an idea for a hat? Don’t keep it to yourself silly. Share it in our Discord channel.

Features
– Hats!

Adjustments
– Removed distracting outline from zombies.
– Removed randomised zombie sizing.
– Slightly reduced dash distance.
– Slightly increased player base movement speed.
– Increased minimum movement speed of zombies.

Fixes
– Fixed rumble not working when players crash into walls.

Zombie Friends! This week’s update is packed with heaps of special effects. BAM! BOOM! SLISH! SLOCK! I’m sure these are real onomatopoeias.

Features

– Added dash and item select sound effects.
– Players can dash/crash into walls.
– Zombies more noticeably become aware of players.
– Camera shakes!
– Additional sound effects. Biting and blood.
– Players getting hurt is more noticeable in the heads up display.

Adjustments

– Improved player movement and physical properties.
– Randomised zombie heights slightly.

Fixes

– Fixed players not being able to use steps.

This week is mostly full of development environment improvements to make tweaks and balances in future updates easier. However, I did squeeze in some features and fixes some might find interesting. Happy slaying!

Features
– Ambient night sounds.
– Switch Pro controller support.

Adjustments
– Inventory boxes more clearly show empty and full slots.
– Redefined keyboard controls.
– Environment lighting and colours adjusted.

Fixes
– Fixed issue with blood decals suddenly disappearing.
– Fixed a bug where a player dying in the start position froze the game over screen.

Had a little extra time so I decided to tackle some larger features and release a second update this week. My two favourite things about this update are the rumble support for gamepads! Finally, woo! And a much-needed rework to the inventory selection system. Enjoy!

Features

– Zombies bleed with unique zombie blood. Ew.
– Added rumble support for gamepads.
– Redesigned and improved inventory selection and management.

Adjustments

– Game now starts during the day.

Hello Survivors. This week’s update includes a new energy management system, now with sweat. Zombies’ appearances have been randomised as well as their movement speed. Watch out for the fast ones! A few major and minor bug fixes too. Happy hacking!

Features

– Energy system with attack/movement penalties and sweat indicator.
– Zombie clothes and appearance are randomised.

Adjustments

– Zombie movement speed is slightly randomised.

Fixes

– Fixed issues with frame rate affecting special effects.
– Fixed zombies getting stuck on their dead brethren.

Welcome to the first of many (hopefully weekly) updates. These updates apply to all closed-beta users and focus on many bug fixes and interface improvements.

Bug Fixes
– Fixed player/camera movement issues when playing at high FPS.
– Fixed inconsistent flash effect on items and charge indicator at high FPS.
– Fixed players being able to hurt themselves with weapons.
– Fixed issue where player resurrection circle was not appearing.
– Fixed mouse cursor not hiding while the game is running.
– Fixed an issue with jittering health bar regeneration.
– Improved AI path calculation.

New Minor Features
– Interface updated to show currently held item.
– Added a new alert notification system.
– Cows.

Tweaks
– Increased zombie movement speed.
– Increased item durability.
– Reconfigured gamepad controls.

Previous Next